From this thread, two things should be implemented, and one should not.
1.) Brokenkey's excellent honor system. What people fail to realize is that, even now, people who just lost an Alliance battle gain Allied Faction equal to the number of points their team had when they lost. One battle I was in was fought down to the wire; Kurzicks ended up winning, but I got 453 Faction of out the deal. Works for me, especially if that honor system is installed.
2.) Luxon names are Red, Kurzick names are Blue. This is based first on Guild allegiance and secondly on account Allied Faction history not current levels. Someone with a history of 200k Kurzick Faction and 2k Luxon Faction who has simply spent himself down to that 2k being higher than his current Kurzick Faction is fairly obviously a spy. And if he's just a guy switching sides naturally, he can join a Luxon Guild in order to balance out/work off his Faction history.
3.) No punishments. Reward those who stick it to the end and ignore those who do not. Leveling punishments against them would likely just be incentive to many - "I don't care if Anet slaps me, I fight for the Cause!" Ignoring them altogether negates this reverse psychology angsty-teen crap and instead focuses on what's truly important - the players who fight to the end even in a vicious snowballing mess of a match.
4.) (My idea) implement a no-points rule for suicides. Do not give the enemy points for any death which fits the profile of a suicide kill (more than 80% damage was self-inflicted, death happened in such-and-such a time frame). If a team suffers deaths from suicide spies, then I say it should not be held against them. Suicide Deaths Are Worth No Points.
One thing to note. There is nothing Anet can implement that can work perfectly. No matter what, there will be out-Faction spies trying to wreck the battles in hopes of winning the fight for their preferred side through deceit and treachery. There will be people who think they have better things to do than to finish a losing battle, holed up in their base and unable to even entertain the notion of victory.
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